Game Portfolio
About Me ——
Local Competitive | (Unity 2017, C#) | Team Size: 2 | 2018
Based off of the game jam’s prompt, “A game genre with a missing core mechanic,” Eye Lasers is a first person shooter with no guns. Instead, the players merely have to look at their opponent to deal damage as long as they have a clear sight on them. Every point of damage counts in this fast paced action game.

Adventure | (Unity 2017, C#) | Team Size: 4 | 2018
This game’s main mechanic inspired by the jam’s theme of “transmission” has the player control the mars rover as it moves across the surface of the planet, but because of the weak connection between the player and the rover, the signal that you transmit to it is laggy. By making lag a central game mechanic, the player must be careful by not driving the rover down a cliffside and make it to the end of each level. The player may choose to “boost” the signal to reduce the lag, at the cost of using up more energy.
Click the gif for the game’s demo!
Action Racing-Game | (Unity 2017, C#) | Team Size: 8 | 2018
Players punch their opponents out of their way in this up to four player racing game, where they race as different model RVs equppied with giant mech fists. These fists act as the game’s main mechanic which can be used to punch other racers off the track or stun them, activate or break objects within the racetrack environment, and even “jump” off the walls by punching them.
Project made within Champlain College’s Production 2 course.

Currently under development
PvP Strategy Game | (Unity 2017, C#) | Team Size: 4 | 2017
Tile-Fall can best be described as “Battleship, but you see the other player.” Each player inputs their movement decisions at the same time and then guesses which spot the player moved to. After all these decisions are made, the game resolves and the players move to their chosen spots and fire upon the spot that they chose. If a player is hit, the player that predicted the position wins, otherwise the tile hit is destroyed and the player on that side cannot move onto it.

3D Fighter | (Unity 2017, C#) | Team Size: 4 | 2017-2018
Players play as small mech bettles and fight it out using their special abilities in large natural environments.

Currently under development
Dungeon Crawler | C++ | Team Size: 2 | 2017
A recreation of the first dungeon of Zelda using only C++ and Allegro for the final project of Champlain College’s Game Architecture course. Working alongside Matthew Roy, we implemented multiple different gaming patterns including a component system and a defined game loop.
